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2015.02.15 Boss 101 Dev Blog Update
Welcome back to our weekly dev blog update! This week we're peeling back the curtain a little and showing you the magic behind the scenes. I'll be straight with you and say the reason the game is moving along so well is the great testing tools we created.
Command Center Main Room
First off though - let's check out the work on the Command Center main room - YOUR main room in the game!
We've been adding ambient touches to the room. This is your first stop in the game and where you hang out with Max and Steve. This week we updated the window with animations and gave Max and Steve a gloss pass.
As you know we have a lot of bosses and boss parts. To test things like animations, how well they match each other and general firing patterns we created a boss testing room where we can trigger all that stuff. In it we can mix and match parts as well as trigger various animations. Some examples:
We can randomly jumble parts together to check how various thing match. We can also select any part (like the head or the main weapon) and cycle through all the variations.
We can also look at the minions in the game and trigger their animations (like the firing animation on this little guy called 7 Shot)
As you can probably surmise - there is a LOT of dialog in the game and all that talking needs to be checked and tested. We have tools for that too. You can trigger any dialog (in game or Command Center bases) from the Dialog testing room. VERY helpful for putting the finishing touches and checking formatting.
A snap from one of the levels with some giant boss wreckage from previous battles. Oh yeah, this shiz has happened before and left remains for you to see.
A lot of what we are going for in the game is to a) give you something cool to see b) hand out story elements and hints for you to discover and interpret for yourself.
Part 5 of my Making a Game Article is up at Indie Game Riot!
The Latest article from my series on making games is up at Indie Game Riot. Check it out!
2015.02.14 Update - How to Make a Game - Part 5
A sneak peek at NEXT week's article!
(from How to Make a game - Part 6)
Note Taking and you!
You can use Excel, Notepad, your favorite mail program… even paper! Whatever works. The idea is you have an easy to access place to jot things down as you think of them. I started carrying a small Moleskin everywhere (really any small notebook will do). Most of the time this gets filled with movie recommendations, songs and various ideas I have or hear during the day. There are great programs with Android and iTunes (like Google Keep) which serve the same function on your smart phone.
Ok – so you have the program or journal. The best thing I have found is to just start using it for ALL your ideas and notes. Write everything down you think of. Maybe you have some gameplay idea after seeing a movie. Write it down as soon as you can. Maybe you woke up from a dream with an awesome Boss design. Write that down immediately (keep that list nearby).
You need to stop with the “I gotta remember to do that” crap. Most of the time you will forget and anyone who has been in game development has a few stories about idea they just forgot which were “so awesome if I could only remember”. Notebooks and note taking will dramatically increase your happiness as a side benefit. How you ask? Well, less remembering to do and less forgetting is, of course, less work for you and that is always a nice thing. Also – you will learn to collect ideas efficiently as you write things down.
That’s all for this session and tune in next week for another look at our progress!
Remember to LIVE YOUR DREAMS folks!
Boss wreckage, they've been beaten before. Now it's your turn to smackdown. get to it!
Live your dreams people! No one else will!
Been a busy week so let's check out the latest developments.
You can now chase bosses through warp portals and take them down while in warp space. Of course this might toss you out somewhere you aren't expecting.
As always - we want to give YOU the best game possible which means gameplay, story and overall entertainment. There have been a lot of posts about the game's look and we have not forgotten about the story of Steve and Max. Without giving too much away Boss 101 will give you a look behind the curtains as to why the guys do what they do. Who were THEIR influences? Who do they look up to and why? Is this stuff important? We think so and we feel it will give you a lot more reasons to root for them when you know how they arrived.
That said - there will always be the smart-alec robots and funny quips (mostly since STEVE isn't going anywhere).
So if you see a warp in space like this:
Then you move on in:
You might end up in a warp tunnel blasting samurai swords!
Hey, no one said it was easy being a kid with a jetpack. Actually, maybe they did and they of course lied. HAAAAAAAAAAAA!!
Bonus Time: A look at one of sweet outfits you can get in the game... Enter the Killer!
How to Make a Game Series up at indie Game Riot
Part of my my look at making an indie game is up and Indie Game Riot. Check it out here:
Also - get ready for the Steam Greenlight - COMING SOON! We will need YOUR vote. Thanks in advance for your support!
Remember to live your dreams!
Rescue innocent robo AI's before the bosses get them! If you don't do it - who will?
Talk with you soon and remember to live your dreams!
Steam Greenlight work is humming along. We’re concentrating on the Command Center and the alternate game modes. We gonna make sure that you see all Boss 101 can be when we drop the video. We have missions that are more than just blasting bosses. You’re gonna have to rescue robots in need and sometimes you’ll be chasing bosses as they warp around the galaxy.
More coming but in the meanwhile – check out today’s snap…
Sometimes you gotta take the fight to the upper atmosphere no matter how hot it’s getting!
Live your dreams people – no one else will!
Nice night at the Foundation. Hope yours is amazing! Live your dreams! #boss101 #indiedev #gamedev #screenshot
Talk with you soon,
Crossbows versus Tanks! Just another day battling evil.
... and some more of the Robo-Dragonfly bum rush!
Talk with you soon and remember to live your dreams!
Sometimes the bosses throw everything at you. Robo-dragonfly charge! #boss101 #robotbumrush
Talk with you soon and remember to keep living your dreams!
We’re back and look what’s up. Crazy asteroids field action. You gotta be careful out there, the bosses ain’t playing around!
Snap 1: Luke and the gang didn’t have it this hard running from the Empire.
Snap 2: Dense matter!
Always more on the way and we hope your day is awesome. Remember to live your dreams folks!
.. and blowing baddies away!
Talk with you soon and LIVE YOUR DREAMS!