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DarkTimmy
Hey all! Tim here and maker of this game. If you like Boss 101 (and thank you so much if you do) - then we have released our NEW version on Steam. Basically, everything cranked up to eleven!

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2016.07.10 Boss 101 Fog and Levels

Posted by DarkTimmy - July 10th, 2016


Hello again and welcome to our Boss 101 Development Update. This week’s subject GAME FOG!

We are going to walk you through how we are using a simple fog overlay in Boss 101 to clear up the action. This makes the game not only more visually appealing but arguably more fun for you the player. 

First off let’s look at what we are doing here. Below is a sample screenshot of a forest themed level.

4813331_146815764792_2016.07.09_boss101FogSetup0.png

Everything is working just fine in practice and the level looks great in the screenshot. Thing is, you will be playing the game in motion and when bullets are flying and minions are dodging all over the place you want every advantage possible. For that we looked at the background area and wanted to push it more into the ‘background’. This was for a couple reasons. One – it would add depth to the level by giving things and atmospheric haze. The next is it would help clear up the difference between what is important and what is more eye candy.

Be warned, we are getting into a subjective area. This is really about what you want for YOUR GAME. This is not a cure all for every game. Let’s move on…

Testing out the theory
So we took the above screenshot and blocked out the boss and the player like so. This was to have a quick testbed for what we wanted to do. 

4813331_146815763461_2016.07.09_boss101FogSetup1.png

We then looked at adding in a gradient fog to the level. Mind you this is something we want to add in order to unify the background and pop the foreground action. The idea here is a light wash over the whole background and nothing that drops everything into a San Francisco type pea soup. 

4813331_146815759563_2016.07.09_boss101FogSample_Loop2.gif

Above you can see the sample fog effect. It’s dropping the saturation down on many of the brighter objects and still keeping the nice art in place. That’s what we wanted to see started working on more levels.

Some later levels in action with before and after

Robo Egypt Daytime – no fog

4813331_146815758231_2016.07.09_boss101FogDayEgypt_v1_small.gif

Robo Egypt Daytime – fog effect added


4813331_146815756973_2016.07.09_boss101FogDayEgypt_v2_small.gif

Again – there is a subtle drop here of the brighter areas which is what we wanted. The idea behind everything it to make the game fun to play and entertain the player. Fun to play is first so the playfield needs to be as good as we can make it. 

Here is Robo Egypt Nighttime – no fog (forgive the gif compression banding on the sky)

4813331_146815754922_2016.07.09_boss101FogNightEgypt_v1_small.gif

Robo Egypt Nighttime – fog effect added (forgive the gif compression banding on the sky)

4813331_146815753423_2016.07.09_boss101FogNightEgypt_v2_small.gif

You can see here the fog helps give a greater sense of depth and unifies the scene. Also – I love Robo Egypt! HAAAAAAAAAAAAA!!

Hope you enjoyed that look into the game and look forward to more as we head towards our ship date.

-Tim

Boss 101 on Steam Wishlist us if you would be so kind. Thank you!

http://store.steampowered.com/app/380920


 


Comments

This looks awesome - can't you get this over onto PSN & XBLA? This could make coin on those platforms by the looks of it!
I'd play this

@AnalogByNature - Awesome and thanks for your support. Consoles (specifically getting things to PSN and XBLA) are top on the list after the game ships. We would love to hit those with a simultaneous launch but the team size and capacity don't support it at the moment. Ideally though we bring it over to as many platforms and languages as the fans want!

Best,

-Tim