00:00
00:00
DarkTimmy
Hey all! Tim here and maker of this game. If you like Boss 101 (and thank you so much if you do) - then we have released our NEW version on Steam. Basically, everything cranked up to eleven!

Game Maker

Joined on 10/7/13

Level:
2
Exp Points:
20 / 50
Exp Rank:
> 100,000
Vote Power:
1.98 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
2
B/P Bonus:
0%
Whistle:
Normal
Trophies:
3
Medals:
89
Supporter:
1m

2015.06.28 Boss 101 Making Achievements

Posted by DarkTimmy - June 28th, 2015


Creating Achievements and Quests for the player

While working on Boss 101 we’re always looking for things to add which increase the playability of the game for the player. Things like mini-games, quests and achievements are a few of the tried and true ways we keep you in the experience and tell more story.

You already know about hats in the game. These are the basic player buffs you buy which increase various aspects of the main character (firepower, immunities, money gained, etc). One of the things we thought might be neat was to hide hats across the game levels. The FIRST idea we had was to make these hidden hats tied to some level of damage or characters defeated. That would mean the achievement could come up any time you met the requirements and probably during a moment you were not expecting. That’s cool and all but for us it took away some of the fun behind the achievement.

We ended up modifying the idea to require the player to be actively looking for these secrets. Kinda like a miner searching for gold. With this in mind we created what we call ‘achievement hats’. These are things you buy then USE to actively search for the hidden hats in the levels.

A few things come from this. One is we make the whole thing a much more active process. The people finding these secrets are LOOKING for these secrets. We can also tailor the rewards accordingly knowing people went out and worked for it a bit harder than those who might have gotten it otherwise.

Now, of course this is all debatable and the way achievements are set up in any game is open to interpretation. We do think for us on Boss 101 we have a nice system here which allows players to not only play a great game with a fun story but also spend a little more time using the skills and weapons they mastered doing fun side jobs.

Some images:

First – the achievement searching hat itself bought in the player store:

4813331_143551704052_KsO4t3R.png

Second – Here’s the hat with its phases of animation:

4813331_143551704063_O98cqOk.gif

Third – the player wearing the hat during a round and searching for a secret:

4813331_143551703993_vumJYeM.gif

Fourth – When you win the achievement it shows up at the end of the round win screen:

4813331_143551703993_FwnofAX.png

Fifth – The achievement is then transferred to the player map screen where he can see how far along he is for round completion:

4813331_143551703931_gRsu9CA.png

Hope you enjoyed that little look at the way we are setting up but one of the many things you will be doing in Boss 101.

Tune in next week and remember to LIVE YOUR DREAMS!

-Tim

 


Comments

Its a cool idea to make a scanner hat like that.
Still, you need to find the secret within the stage with the hat, right?

Is it possible to complete a stage with the hat, and NOT finding the secret?

Thank you and the answer to your question is yes, you can finish a stage with the scanner and not find the hat. We are going to take extra care to explain the whole process to the player in easy terms. The short story is the scanner hat has a chance to detect a secret. You will be able to purchase "better" scanner hats in the game's stores using in-game money from bosses you beat. The idea is we want people to have access to the secrets as early as possible so we give them a scanner hat "on the cheap".

You could theoretically find all the secret stuff with the lowliest scanner but you would be dealing with playing more rounds of the game. If you went and upgraded your scanner you would greatly increase your chances to find the secrets.

That's the working theory behind all of it anyway. The real deal will be the playtesting to see how it all feels to new and experienced players.

Thanks for the question and the look!

-Tim

That's a clever way of doing it.

I can't remember if you've said it, but what language are you using for this game?

The game is being created in GameMaker Studio if I understand your question correctly. The original web version of Boss 101 was created in Stencyl and outputted as a Flash game.

We're pretty excited with GameMaker we can output to PC, Xbox and the PlayStation systems.

Thanks for the comment!

-Tim