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DarkTimmy
Hey all! Tim here and maker of this game. If you like Boss 101 (and thank you so much if you do) - then we have released our NEW version on Steam. Basically, everything cranked up to eleven!

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2016.06.11 Boss 101, The Gopher Ambulance

Posted by DarkTimmy - June 11th, 2016


Hello and welcome to the Saturday Update for Boss 101

The Gopher Recovery Pad – aka the end of round ambulance


So, you just fought a hard battle against the bosses and despite all your best efforts you don’t come out on top. Well, what happens then? Easy, your gopher buddies come to your assistance with a lift back to base. They do it in style too with the GRP – the patented Gopher Recovery Pad.

We needed to design a swift pad for bringing you back home with style and here’s what we did. First there was a look at the type of style the gophers would use. We created a sheet to outline the kinds of things the gophers would build. Here’s the first pass design. 

4813331_146568085422_2016.06.11_update_layout.png

Most all of the gopher tech is supposed to have a nice level of charm to it. Nothing too harsh or angular. Most of it is fun and open looking. 

From there we made the art and animation. Below are some looks at the way it was animated for the game. The pad has lots of lights and whizzy stuff. For us it’s important to bring a level of entertainment to everything you will be seeing and experiencing in the game. Lights and animations are just one way we do it.

The idle for the GRP – check out all the cool action

4813331_146568083923_2016.06.11_boss101_ambulanceNoSiren.gif

Of course – it’s important to be able to activate the sirens in case people are in your way.

4813331_146568082512_2016.06.11_boss101_ambulanceSiren.gif

Here’s a closeup of your driver and the gopher nurses who will be along for the ride

4813331_146568080552_2016.06.11_boss101_ambulanceCloseUp2.gif

So once that was all done we brought the GRP into the game and placed it at the end of the round. We set up the game to allow you activate the sirens.

In the image below are two bottom of the round UI bars. Top one is for victorious rounds and the bottom one is for the rounds you lose.

4813331_146568079013_2016.06.11_update_triggers.png

After all that is done we give it tests to see if everything is working as expected.

4813331_146568076141_2016.06.11_boss101_ambulance2.gif

Once any system is put into the game we allow it to sit and gel for a little while. The idea behind this is any feature will need to settle. During that time we just watch and see how things work in actual gameplay. A lot of times features will get further modified and occasionally changed from the original. For us those are normally good changes since they are organically created and come about through testing. For the player it represents our efforts to make the world a real place and bring you the best we possibly can.

You win either way!

Thanks again for stopping by and as always – remember to live your dreams!

-Tim

Boss 101 on Steam Wishlist us if you would be so kind!

http://store.steampowered.com/app/380920

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Comments

Wishlisted ;)

@UnchainedCarter - Thank you so much! Appreciate it!

-Tim

Are you animating with spine? If not, what tool? The rest of the game is in GameMaker Studio?

@BoMToons - Yep, all animation is done inside Spine (by Esoteric Software). We do have a few things that are actually setup inside the engine but pretty well every thing else is all Spine. We create pixelart assets in Photoshop then import the art into Spine for animation. From there we animate the pixel art (movement, scale and rotation) and then export back into GameMaker Studio. Mostly it has worked out extremely well! Spine is pretty awesome and pretty much a fantastic animation tool. I can't imagine how we would have done some of the complicated bosses and enemies without it. Drop me a direct line if you have any questions!

-Tim

So this is how animation is made..

@BlueAlpha14 - Yes sir! We do it all in Spine and bring it into GameMaker Studio. Very fun stuff! Thanks for the comment!

-Tim

Oh boy, I can't wait to die!

@absoluteDETH - HA! Ideally you'll come back stronger to save the galaxy! Thanks for stopping by!

-Tim

Wishlisted and Followed.
This is really coming along nicely. Can't wait to give it a play!

Cheers

@Noodle - Thank you so much! Your support is very much appreciated!

Best,

-Tim

More narrative, less gameplay. k thnx...

@JaShinYa - Both are important in the end of course. One thing about Boss 101 is we're focused on making sure the world is fun to just 'be in' and not a series of info panels with stats. Hopefully it's coming through. We also have a new video in the works summarizing the latest and greatest game play as well as story line stuff. Ideally this and other things we're cooking up set the stage for the upcoming release.

Thanks man!

-Tim

Hey Tim, that was me being facetious. haha. This is Josh from IGR

@JaShinYa - Oh, I know who it is and the facetiousness intended. I was mostly answering for all the people who might read the above and not have that same inside information. HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA