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DarkTimmy
Hey all! Tim here and maker of this game. If you like Boss 101 (and thank you so much if you do) - then we have released our NEW version on Steam. Basically, everything cranked up to eleven!

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2017.02.11 - Boss 101 Progress update to ship!

Posted by DarkTimmy - February 11th, 2017


Welcome to the Boss 101 Update!

The BERL videos will continue next week but we wanted to share a little update on the game’s release date and what is going on behind the scenes.

Polish and more polish

As we mentioned before – we are entirely self-funded and the great benefit of that is we can take the time to bring you something special. Of course, we aren’t interested in an endless development cycle but we are interested in doing our very best job with Boss 101. We wanted to take this update and highlight exactly the type of work that is happening when we say “polish”. 

The Endless Boss 

The Endless Boss is the arcade mode in Boss 101. It is probably closest to the ACTUAL game we had in mind when we started this journey. It’s a fun, action packed time with lots of powerups and a huge variety of bosses. Needless to say – the FULL Boss 101 game has gone way past that starting goal and ideally it has all been worth it. A couple things about the Endless Boss mode we will talk about today – the start area and the warp area. 

The start area refers to the launch area you begin from. You go up an elevator ride to the top of the Cosmic Clicks ship and then begin your Endless arcade missions from there. While we were playing we noticed you simply screen transitioned from the Endless start area to your first mission. Hmm, that seemed a little abrupt so we took some game assets and made a short launch animation of the Clicks ship taking off.

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Of course – since the launch area uses the environments from the Start Screen we had to add a switch case in there for the different times of day you can leave the Command Center from. 

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This is all an example of LITTLE things we believe adds a lot to the flavor of Boss 101. We didn’t HAVE to make the launch animation. The game is totally playable without it. We FELT it was in the spirit of the game to create it. It adds a lot to the moment and didn’t cost us a whole lot of time. Sure, we could slam through all the unneeded stuff just to be “done” but that isn’t why we’re making Boss 101. We’re making it to entertain you, we’re making it to be a HUGE VALUE to you and mostly we are making it the very best way we can.

Another area of the Endless Boss is the Warp Win Screen. In between rounds you have your money tallied and any awards given. From there you can move onto the next stage OR you can take a moment and fly around in the warp area. Why do we allow that? Cause it seemed like a fun thing to do. There’s no reason other than its fun and oh yah, you can blast meteors in there with your fireworks gun. 

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The Clicks Ship can take out Meteors too!

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You see, this is the kind of stuff we want to make sure gets in Boss 101. That’s the spirit of Boss 101 you’re seeing. It’s about a fun universe with people you would want to know better and visit. The best way we can introduce you to this world is to show it to you through THEIR eyes. 

Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Pagehttp://store.steampowered.com/app/380920
Boss 101 December Gameplay Video: https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

All right – that’s it for today’s update and look for more BERL next week! 

Thank you again and remember to LIVE YOUR DREAMS!

-Tim


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